One Mans Treasure is Another’s Trash – DLC

Creating extended value for existing content can be a challenge. Both in creating it, and selling to the public. I have purchased my fair share of DLC. Lately I have been more turned off by its offerings than excited to continue playing in the sandbox.

The DLC plan feels very scattered, not one company presenting itself as this is the defacto way to create and distribute extra content that rewards both us and the player. Activision, is doing to very strategies, or maybe it’s driven by the developer, let’s look two current offerings.

Call of Duty Black Ops 3

Presenting a very traditional season pass at $49.00. This content delivers 4 maps zombies maps and roughly 18 multiplayer maps. Is this a value? I don’t think so, not compared to what you get with the game itself for $59.00.

Call of Duty Black Ops 3 - retail game: $59.00

The Story campaign (single player or co-op)

8 Multiplayer maps

9 Specialist classes

Shadows of Evil zombie map

Alternate zombie story campaign
(single player or co-op)

3 arcade games

Call of Duty Black Ops 3 - DLC: $49.00

18 Multiplayer maps (rough estimate)

4 Zombie Maps


Destiny went with a season pass their first year, but the second year feels more like a testing of the waters. No paid DLC. Instead they are offering cosmetic offerings as in-game purchases to fund the content they are releasing throughout the year. The micro-transactions range from dance moves and gestures to color shaders and sparrows.

The extra content, I understand the polarity with it, is seasonal events. Each event comes with limited time quests and activities, special crucible challenges and bonuses like sparrow racing. Each event provides rewards only obtained during those events. Each event sells different cosmetic items. The rumor is that there will be one large chunk of content but has yet to be verified as to the validity or timeframe.

Downloadable Content is like buying art. You buy it because you like what it is. I am partaking in both of the above dlc offerings. Call of Duty I feel it is too expensive, Destiny is free, but a little sparse. You need to determine the value. Did you like the original content enough to pay for more? Or did you buy the season pass when you bought the game. I did that once… ONCE. I’m looking at you Assassin’s Creed 3. The extra content looked appealing, but I could not warrant playing more of the travesty that was Connor. Or there is Fallout 4. That game is huge! I made it too the end, but almost had to force myself to complete it. It would take something so immensely cool to get me back in, not that I didn’t enjoy my time. Hey, if the burrito takes you 124 hours to eat do you really want to eat another?

What value do you place in expanded content? Is it a value add or a money grab? At what point during a game do you decide that enough is never enough?

BY TIMOTHY STRUM - freelance games writer, humourist, and gamer -
Back to the Story list