Trends in Game Development

MOBA is the buzzword in the game world today. What is a MOBA? Move Over Boring Aesthetics? Magic Oysters Bring Allegiance? Or Massively Online Battle Arena. Let's go with the last one.

MOBA's have been around for awhile, the oldest being Defense of the Ancients, which was a mod for Warcraft III: Reign of Chaos. That was back in 2003. There are currently 28 listed on wikipedia as available, with four yet to come. They range in style from an isometric approach like League of Legends, to FPS style of Overwatch.

What makes a MOBA, a MOBA? For starter, it is a sub-genre of real-time strategy games (Warcraft, Starcraft) where you control a single unit in combat between two teams trying to destroy each others bases.

The versions that are currently in the pipeline intrigue me, whether it is the art style (I love Gigantic's art) or the gameplay videos of Blizzards Overwatch. I want to jump in, I want to enjoy them.

But... I have heard that the communities, the active players can be pretty harsh on newbs. As experienced as I am, I would firmly place myself in that category. Newb. I enjoy playing with people, doing that "communication" thing, but I don't want to belittled for a sad performance (that's why I go to work). There are stories out in the wild internets that talk of such action. I know, gamers being mean to each other... Who would have thought.

Maybe I will wait for the next trend. The My Little Pony Friendship Maker Have a Tea Party game™.

I'll think about it, in the meantime I am going to be yelling at my team in Black Ops 3 (totally different, don't judge!). If you see me, let me know your thoughts. I love to hear them.

BY TIMOTHY STRUM - freelance games writer, humourist, and gamer -
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